# Bliss-BSPT #
Bliss-BSPT is an edited shader based on Bliss-unstable-development by X0nk.<br>
<img src="https://github.com/X0nk/Bliss-Shader/assets/122314734/873c788c-5a48-46c0-9fb5-eac57b4ffa27" width="100%" height="100%">
The original Bliss is a great shader and it's even better when X0nk made unstable development version of it.<br>
But it's also kinda broken with tons of bugs, so I decided to fix them myself and merge code from FAYER3's blocklight2 fork.<br>
I called it BSPT which refers to "Block Shadow Path Tracing" at that time, <br>
but as I start add more and more new stuffs, improve the performance, the block shadow part becomes less important. <br>
So it doesn't matter why it's called BSPT today, I just what to make a ultra Bliss loved by everyone. <br>

### FEATURING:
+ New features like Aurora, Ripples, Lensflare, Rainbow, Ore emission and more.
+ Improvements like detailed cloud, distortion animations, optimized raytracing GI and more.
+ More realistic color & new tonemaps.
+ LPV shadow from Fayer3.
+ Better performance.
+ Bug fix.

### HOW TO DOWNLOAD:
 - locate the `green "code" button` on this page. this button is NOT in the `releases` page.
 - click the `green "code" button` and select `"download zip"`.
 - once the zip file finishes downloading, install it like a normal shader. you do NOT need to unzip/extract/decompress.

# BSPT contains code from FAYER3's fork. Any re-editing & re-distribution is prohibited. #

### SPECIAL THANKS:
+ Chocapic13, for the base shader
+ X0nk, for the masterpiece of work
+ WoMspace, for spending alot of time creating a DOF overhaul
+ Null, for doing a huge amount of work creating the voxel floodfill colored lighting
+ Emin, and Gri573, for teaching me how to stop alot of light leaking
+ RRe36 and Sixthsurge, for the great ideas to steal
